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March 03, 2012

My portfolio

Hey! I just got a new portfolio site up, using Blogger. You can go to it here:


I actually have my own website with my own domain name and everything. Unfortunately the site itself has been so hard to update since fall semester of my senior year in college. (Meaning I haven't updated it since then, not really). It's not even 100% yet.

Not to say that this website isn't much more updated. It's still a work in progress, but it will have the most up to date stuff that I can offer.

March 02, 2012

Summer Portfolio

For all intents and purposes, this blog will house the progress of the projects I'm doing during my summer semester at FIEA. Though, as a student, I'm supposed to have 3 portfolio pieces done before the 1st of August, it would be more accurate to describe my portfolio pieces as 1 cinematic set and 1 character.

But that's just semantics! Here's an updated list of portfolio pieces with due dates! Please note that the estimated finish dates for the cutscenes aren't including the render time, lighting and post process. Those will most certainly be done by the end of July.


Piece #1: Plushy Knight Opening Cutscene (1-3) Est. Finish Date: 6/6
  • Storyboards
  • Camera and Character Placement Block
  • Rough Pass (5/25)
  • Body Language (5/31)
  • Facial and Lip Sync (6/4)
  • Refinement (if necessary) (6/6)
  • Pass to Scott for Lighting 

Piece #2: Plushy Knight Office Memory Cutscene Est. Finish Date: 6/16
  • Storyboards
  • Camera and Character Placement Block
  • Rough Pass (6/7)
  • Body Language (6/11)
  • Facial and Lip Sync (6/14)
  • Refinement (if necessary) (6/16)
  • Pass to Scott for Lighting 

Piece #2.5: Plushy Knight Ending Cutscene Est. Finish Date: 6/27
  • Storyboards
  • Camera and Character Placement Block (5/21)
  • Rough Pass (6/17)
  • Body Language (6/21)
  • Facial and Lip Sync (6/25)
  • Refinement (if necessary) (6/27)
  • Pass to Scott for Lighting

 Piece #3: Alexandria the Bloodthristy, Dragon Knight of Susandra Est. Finish Date: 7/28
  •  Model Axe (6/28)
  • Finish Sculpt in ZBrush (7/13)
  • Sculpt Refinement (7/13)
  • Texture (7/20)
  • Pose and Resculpt (7/25)
  • Light Render and Post Process (7/28)

March 01, 2012

Thesis

 So. For my study here at FIEA, I have a thesis to write/do/make. Considering the nature of my portfolio, and because I've gained a lot of experience animating cinematics just from the one year study I've had so far at FIEA, I've decided to write my thesis on cinematic animations. 

Pretty vague, yes. I'll be covering topics of processes and tools that I go through in order to create a cinematic, ranging from storyboards to mocap vs. hand animation, to animation layering, etc. I have yet to decide what these topics specifically are, but be sure that I'll be updating this post as I come across them while I work. 

Here's some that I've come up with while working: (not really topics as much as points of note)


-The Importance of storyboards!
-Using Cycles in the Cinematics (with Animation Layers)
      -Using them in conjuction with the base animation to create pauses and stuff
-Keep everything easy to change (referencing files)