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May 30, 2012

Church Exterior Cinematic - Animation Pass 1



Finished this one relatively quickly! Well, not to say this is finished at all. This is just the first (maybe I'd go so far as to say second) pass of the animation. The camera is probably the biggest unknown in this shot, so I've gotta talk this over with my project lead and my art lead. But I've been animating everything, even if it's not on camera, so it should be pretty easy to just change a shot and move keys around if it comes down to it.

This cinematic has a lot less animation required, so I had the chance to go through and add a bit more to it. Probably should've just moved on, but I couldn't help it! SMALL PLUSHY'S EARS CAN WIGGLE AND ALL THAT.

May 29, 2012

Plushy Knight Opening - Animation Pass




A bit overdue, but about time I put up some progress on this animation.I had already done a camera pass from last week, but finished the first pass on the animation itself today. Gemma has a mom now! You can see her feet. :D

May 27, 2012

Maya Fur Test

Played around a bit with Maya fur. Here's what I discovered:




I really suck at it.

May 25, 2012

Gemma in Mourning

Been a while since I updated this. D: Well, this is a bit overdue, since I should be updating with each deadline I lay down, but I have a tendency to forget. So expect me to throw some other stuff up with not too great quality. I can work on it later.

Actually, these renders below would've had a better render if, for some reason, the mental ray sky wasn't causing horrible banding in Gemma's coat. I have no idea why. So, in order to not spend too much time on this, I just disabled the physical sun and sky and turned on the default light. It looks like screenshots from the viewport. D: Like crap, in other words. But at least you can see the normal maps and spec maps working.

Anyway, this is Gemma in mourning. It was a few tweaks to her coat and her shoes as well as a bit of a texture swap. I'm satisfied to say that she looks like she's wearing pretty different stuff. But not too sure if I should've made Gemma's coat completely black or left it as the dark navy blue that I have it now.

Hm. Probably need to turn it black. Whenever I get a chance to update these crappy renders.

But I've rambled enough. On to the pictures!

Words words words words.





May 17, 2012

Plushy Knight Ending- Storyboards

SPOILER ALERT!!

With every game, I believe, the ending must be the most satisfying moment. After all, it is where everything is resolved, and all the events in the story come back around and complete the experience. Below is the storyboard for the cinematic.

While the ending cut scene isn't necessarily going to give the events and plot twists of the game away, it is still how the game ends. You have been warned!


May 16, 2012

Plushy Knight Opening - Storyboards

Plushy Knight is currently a video game in production here at FIEA, which I am lucky to be a part of. It is a heavily story based game, and because of that, requires cinematics in order to tell that story. 

Below are some storyboards I drew up for that very opening. Currently it is in 3 pieces (because they were technically different cinematics), but they play consecutively during the game.





May 15, 2012

Alexandria Concepts

Alexandria Riten, Alexandria the Bloodthirsty, First of Her Name, Dragon Knight of Susandra, Champion of Gilderhall.

At 20, Alexandria has already earned a fair number of titles for her actions in the world of Unity. Despite the glories that come along with such accolades, Alexandria is still a simple human being, easily hurt, easily scared, and quick to worry for her companions. Her duty as a knight has placed her in a position to protect, something that has always come naturally to her. But even as a knight with such notoriety, the burden to protect can be a heavy one.

Alexandria has been a character in development for a few years now. Her design was focused on presenting exactly what I wrote above: an accomplished warrior, but still human and still vulnerable. Above are her concepts