Actually, these renders below would've had a better render if, for some reason, the mental ray sky wasn't causing horrible banding in Gemma's coat. I have no idea why. So, in order to not spend too much time on this, I just disabled the physical sun and sky and turned on the default light. It looks like screenshots from the viewport. D: Like crap, in other words. But at least you can see the normal maps and spec maps working.
Anyway, this is Gemma in mourning. It was a few tweaks to her coat and her shoes as well as a bit of a texture swap. I'm satisfied to say that she looks like she's wearing pretty different stuff. But not too sure if I should've made Gemma's coat completely black or left it as the dark navy blue that I have it now.
Hm. Probably need to turn it black. Whenever I get a chance to update these crappy renders.
But I've rambled enough. On to the pictures!
Words words words words.