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July 10, 2012

Plans to the End of the Semester

Yup. One more portfolio piece to go and I've got a schedule I needed to make update in order to keep myself on track... Well, it's not really to keep myself on track, it's more like to keep myself from slacking off. And to induce stress. 

Anyway! No guarantee that I'll end up sticking to this schedule (I'll most likely end up falling behind, if all of this semester hasn't said this) but its' always good practice to gauge how well I do.

Plushy Knight
  • Chiron's Death Animation - 7/13
  • Game Freeze - 7/23
  • Game Presentation - 8/3
Alexandria
  • Model
  • UV
  • Head and Hair Sculpted
  • Sculpt Finished - 7/19
  • Texture Blocked Out - 7/20
  • Texture Finished - 7/29
  • Pose and Resculpt - 7/30
  • Light Render and Composite - 7/31
    • This day is going to be a long one
  • Portfolio PIece 3 Due - 8/1
Thesis
  • Plan - 7/13
    • Did I just plan to plan my thesis? I think I did
  • Work on Thesis - 7/22
    • Obviously, this lil bullet point will be updated with above plan
  • Thesis Due - 7/23

 Yeah. I got my work cut out for me. I'll be working on both the thesis and Alexandria at the same time, so that makes me a tad bit worried, but fortunately, the art team will be completely done (more or less) by the end of this week, so hopefully I won't be as bogged down as I'm expecting.

No guarantees though. 

Oh yes, a scope plan for Alexandria:

High Scope (Maya and Zbrush):
  • Full sculpt with concept pose
  • Fully textured with fibermesh hair
  • textures shot back into maya with rendered turn table
  • Rendered and composited images
 Mid Scope (Zbrush Only):
  • Full Sculpt with concept Pose
  • Textured in ZBrush (no maps) with fibermesh hair
  • Renders and Composited images in Zbrush
  • maybe turntable if time
Low Scope (ZBrush Only):
  • Full Sculpt with simple, standing pose
  • Textured like a statue
  • Rendered images
  • turntable in zbrush, if time

July 08, 2012

Plushy Knight Final Cinematic

And the final cutscene. 

WARNING, THERE ARE SPOILERS

 

Plushy Knight Office Cinematic


Here it is, the final office cinematic product! Well... not really. This is just a preliminary video without the fancy lighting and subsurface scatter and whatnot, but you can see all the animation. :D


July 03, 2012

Final Cinematic - Polished!

Here we go again! Updated with facial animation and some camera stuff.



It's not the MOST updated version. This version is before I showed it to Brian for critique, and as always, he's always got some feedback to give to me to make the animation look and feel better. Well, you'll just have to wait until the product is rendered out! :D

July 02, 2012

Final Cutscene - Body Language




Oops! I forgot to turn off the render gate before playblasting this... If you see feet sliding at the edges of the comp, it's because it's not supposed to be rendering there. XP

...I'm a bit behind schedule on this one. Though I was scheduled to be done with this by the 30th, I'm still working on it even though it's 2 days into July! (The thought still blows my mind, btw, I can't believe it's already July! Still feels like the beginning of the year...)

Luckily, this one isn't schedule for rendering until later this week, so that gives me some leeway. Estimated finish date: 7/4, the latest!

There's still two shots missing in this one, since it takes place outside of the church and I"m still working on it. :P Expect a fully comped one this Independance Day! :D



In other news... I received an offer from Iron Galaxy to intern at their new studio here in Orlando! It's pretty exciting, since the studio seems incredibily independant as well as does anything and everything! The chances of me being stuck on one task or on a sports game are slim. :D Best part? I get to work with Tiffany!

I accepted of course. This August 6th, I'll be starting work as an intern at Iron Galaxy Orlando! Pretty excited to be getting some income.